I’ll hopefully be starting a RPG campaign with my friends soon. Over the last year or so, I’ve been developing the setting slowly.
Nerull, the planetary space station, home to a history of ages. Many civilizations have risen and fallen within its bulk.
Technology is power here. Only several small pockets of civilization are left on Nerull, each of them guarding their borders closely. They treat outsiders as roman barbarians, and slaughter them regularly in nightly raids by city-state militaries, clearing the path for expansion.
To survive, you must learn the land. It’s infinitely gnarled and mazed passages can be large enough to fly a ship through, or small enough to get stuck crawling through. Generations of repairs and patches have caused navigation of the station to be a pure pseudoscience to any except a select few. Only the most elite adventurers have an effective local map, while blueprints of the station are considered the Holy Grail by many.
My players will be Highway men, rogues on the fringe of society dedicated to acquisition. Their drive: money, fame and adventure. In the core of the station there are no windows, only Nerull, surrounding you. The team has found a makeshift home that was once a outpost for the massive transit system of Nerull. From their lofty base, they can see down the main shipping lane of the station, a massive road, 14 megafreighters wide, thousands of miles long. Neon brushed steel walls reflect light from the thousands of fusion bulbs, a testament to Nerull’s former glory. Here, everything is free…if you have the wit and the firepower to take it. Formal or makeshift gangs and other criminal organizations dot the landscape. Their mission, rise to the top, take over, or break it all down. It’s up to them.
Here is some art that closely represents the setting.